These assets will typically be environments, environment assets, weapons, characters and/or vehicles.Īudio asset development will focus on a variety of audio production tools and techniques that will cover MIDI editing, music production and composition, Foley recording and performance, Foley sound design, voice acting, dialogue recording, editing and post-production. ![]() This module will introduce the use of 3D modeling and animation software to create industry-standard visual assets to the correct technical specifications for implementation within a games engine. This module introduces you to audio and visual technologies and their use in the creation of assets for interactive games. ![]() Within the unit you’ll be introduced to a number of elements including development and purpose of game engines, the platforms which games appear, game engine implementation, game logic and flow, how games are affected by design considerations alongside an introduction to the various languages which games are written in.Īsset Production for Games (40 Credit Points) The module will introduce you to industry-standard games engines, tools and configurations while highlighting industry-standard workflow. ![]() This module introduces you to the technologies and practices that underpin the creation of a game technology product during its development phase.
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